I’m a telecommunications engineer specializing in image processing from Galicia, in northwest Spain. As a space aficionado, and a long-time KSP fan, my love for rockets and orbital mechanics got me interested in making my own rocket sim game. When I started doing a state of the art research on the topic SR2 just happened
I grew up with an interest in both computing and aviation, and started my first programming projects when I must have been 9 or 10, in Visual Basic. I soon moved on to Python with a Raspberry Pi, and spent the first few years of secondary school (or high school, whatever you call it) teaching
Started coding when I was 9, but didn’t get *really* into it until around 2 years later, at 11. Now, my favorite game is Unity3D with C#. I sorta practice L’art du déplacement, and enjoy climbing and jumping off of stuff. ,—>+++++[-]<+++++[>++++++++<-]>- .<+++[>+++<-]>-..<+++[>—-<-]>+.>++ +++[>++++++<-]>++.<<++++++.+++++.<++++[>—<-]>-.>>+.
I grew up in a small town with a dad that loved all things bleeding edge in technology, so I was lucky to have access to computer trends as they emerged. I started teaching myself programming in grade school with dreams of working as a game programmer. I got married and had my first child
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe